Once not paying attention, our rising steampunk base will become a zombie playground: this real-time strategy game does not forgive any mistakes!
Everything is running smoothly: our farmers harvest the fields, lumberjacks make wood, the quarry stacks stones. We can finally build the eastern flank of our base! Satisfied, we look at the growing resource bar on the right side of the interface – and overlook the little red dot on the left side of the minimap.
Stupid that the little red dot is a zombie who promptly falls on the inhabitants of an unsecured hut. The point becomes two, four, eight, sixteen, thirty, far too many . We throw our troops at the oncoming undead wave – but too late. Seconds later the survival game by They are Billions is lost.
Because the post-apocalyptic steampunk world with its well-meshed mix of real-time strategy and tower defense, basic construction and business, research and expansion is tough. Already at the beginning of a game you have to watch out with eagle eyes, that no stray zombie will shuffle at your buildings.
Above all, if you zoom out far, to work out the next building site for barracks, power station and Co., your single approaching undead quickly overlooks you. And once they have reached a building and infected its inhabitants, the sinking is almost unstoppable.
At the beginning, you only have a handful of weak troops that can barely secure all sides of your growing base. The trick: Run patrol patrol command to detect and combat individual attackers in time.
Quite profane also helps the depressed Alt key – because then get all units a striking health bar, including the undead. Such tricks and tactics are necessary for survival at an early age , but it gets even more violent…
The centerpiece of They are Billions is the survival mode . Here you have to build a base on random maps and defend a certain time against ever stronger zombie hordes. When the next wave rolls on, is always displayed – but not from where. In addition, each map, depending on the level of difficulty, teeming with lounging undead.
That’s why there’s always a lot to do: build resources, build walls, towers, traps, dig out troops, explore better buildings and units, explore the map and clean up as much as possible, expand base, and finally fend off the regular, ever more merciless waves of attack.
In They are there Billions: The Fiese it Permadeath . During a game you can not secure and reload in case of a defeat. Instead, you can only save if you then leave the game.
So in a defeat, you always have to start over. This is especially hard when you have already invested a lot of time, because a survival round can take depending on the settings easily two or three hours. Or even longer, because you can always pause at any time and give orders, which really helps especially with the last waves of a map.
The terrain plays a big role. Rocks, forests and waters are natural obstacles, and stone, iron and oil deposits are important raw material suppliers. But we can only build lumberjack hut and Co., where the power grid is sufficient.
So almost like the Starcraft protoss, only with Tesla coils instead of pylons. At the same time we have to build enough tents, huts and later houses for our colonists, who provide their labor and rent in gold form, but also demand for food and electricity.
Alone, this part of the economy has it all – there is no resource at all, and when things are stupid, you end up in a dead end . For example, if you have no manpower to build a power plant, but can not build residential buildings, because at the same time energy is missing. Then only the (hopefully) temporary shutdown of a production building will help. Of course such bottlenecks occur when zombie masses roll over.
And because you also need better, more expensive units such as snipers, ‘Mechs or rocket launchersagainst increasingly powerful zombies , you need to do research and accumulate more resources. So it means expanding, to more iron deposits and oil wells – which you have to protect again.
And of course there are always better defenses, from stale wooden palisade velvet manageable towers are later stone walls, Ballistatürme, shockers, MGs, Gatling guns, mines and so on. So you see, the arms race keeps you busy – if you’re not playing on the lightest settings, there’s never idle, but always something to do.
Cool: Although the troop types do not have special abilities, they are tactically quite different . The starting units, the hunters, are nimble and kill silently by bow, while about the sauteuren ‘Mechs Although bring a mighty Gatling firepower, but make as much noise – and attract accordingly undead.
Uncool: When testing our larger armies hooked more often, especially at bottlenecks, soldiers often block each other or hang on walls, so we must manually herauszubugsieren them. Also, the tree menu is sometimes awkward and often requires a click too much. This is especially annoying in a game where every second can happen.
Much more annoying is the banished campaign . The came only after the actual release into the game and seems inexperienced. Again and again, you complete three basic mission types. One is similar to the Survival mode described, but claps additional goals that are constantly repeated: for example, we are to settle 200, 400 or 600 colonists.
Often we have already done all the zombies and strays, but then had to provide the necessary residential buildings along with food and electricity. Laaangweilig!
Mission Type Two sends you with one of two heroes that can be selected at the start of the campaign in facilities full of zombie-infested rooms. While browsing the bunkers, labs and so on you will find grenades, medipacks and sometimes troops joining you.
This is quite nice, but has an operating hook: You should collect as a secondary objective, namely, research and Empire points that can be found, for example, in barrels or books lying around. So you have to “scan” more identical containers with the mouse pointer than in a graphic adventure of the nineties.
Mission Type Number Three has the most problems: Here you get a budget at Empire Points that you’ve earned in past campaigning. This will put your troops and defenses in pause mode to ward off an impending mass attack on your headquarters.
Once everything is ready, you can start the attack. However, this mode is so unfairly heavy that even veterans from the early access are desperate, so the developers are currently improving.
That’s why They are worth billions mainly because of its tough survival mode , in which you can sink dozens of exciting hours – at least! If you really want a good campaign, you should consider the purchase well.